An AI-narrated roleplaying game

Enter the world of

Valdris

Come, adventurer: the fire's lit, and the road will keep till morning.

It was seventy-one years ago tonight that the Nine vanished, and the Concord came apart behind them. No one has held the line since, and the world is still wild.

Tell me again — who do you want to become?

Tell us where to send word.

Valdris is in alpha, and we would rather it be good than crowded.
We are letting people in as fast as we can. Free to begin.

A drawn map of Valdris: the Anserlands at the centre on the river Anser, the Rime and the orc-reaches to the north, the Wold west behind its Ring Road, the Fenmark east, Saltedge on the southern coast, and the Dry March in the southwest.

The known reach

This is the best we know of it — and it stops with the surveyors. Legends exist beyond the edge: The Wold, and out past Saltedge


Every hold can be walked to, bargained with, or burned. Who you become is a record of what you chose.

How it plays

I

You take action

Plain sentences: conceal, then attack. Commandeer the raft. Ask the innkeeper who paid him. Run.

II

The story is built around it

What happens next is forged out of what you actually did and the world around you — and every bit of it is written down.

III

Your choices shape your future

The guard you spared shows up eleven hours later, and he remembers who let him go.

One turn, as it happened

You

I'll take the shortbow.

Shortbow acquisition · CHA d20 6 + 4 = 10  vs  DC 14 fail, by a hair

The rough-faced man's grin widens as he quickly pockets the few coins you press into his palm. He nudges your shoulder conspiratorially, his breath hot and stale. “Good choice,” he rasps, eyes darting towards the alley, then back at you. “But you didn't see me get it, right? Not from me.” He melts back into the periphery of the square, leaving you with the impression of a half-truth, a favour owed.

Shortbow — slung across your back

Pricing

Who do you want to become?

These are the plans at launch. Valdris is invite-only while the alpha runs.

Apprentice

$0 / mo


  • Enough to make someone, and see what the first town makes of them.

40 exchanges a month

Adventurer

$9 / mo


  • Enough to find the intrigue in a town and chase it down.

400 exchanges a month

Legend

$50 / mo


  • Stay long enough that the country knows your name.

4,000 a month · 10× Adventurer

Legends are created by those with the courage to step forward.

Every plan gets the same lore master, the same writing, and the same world. Plans differ only in how much you play — never in quality, and never in power inside the game.

Your stories are yours. We do not train AI models on them, and neither does the provider whose model writes them — we pay for the terms that forbid it. How we handle your data.